All algorithms below primarily use L and U moves with the exception of a few algorithms that I personally use that are also listed.
All algorithms below are algorithms I personally use unless specified otherwise, in which the algorithm I use will be listed as well. If an algorithm says "alt" on it, then it is another way to perform the algorithm shown above it (e.g., for Aa Perm, the alt algorithm replaces the x move with an Rw move, but the algorithms are functionally the same).
Most algorithms here are the standard algorithm but mirrored. There are some exceptions.
Corners Only

Aa
x L2 D2’ L’ U’ L D2’ L’ U L’ (x’)
Aa (Alt)
Rw L D2’ L’ U’ L D2’ L’ U L’ (x’)

Ab
x L U’ L D2’ L’ U L D2’ L2 (x’)
Ab (Alt)
Rw U’ L D2’ L’ U L D2’ L2’ (x’)

E
(Rw' U L D') (L' U' L D) (L' U' L D') (L' U L D)
E (Alt)
x' (L' U L D') (L' U' L D) (L' U' L D') (L' U L D) (x)
Edges Only

H
M2’ U M2’ U2 M2’ U M2’

Ua
M2’ U M U2 M’ U M2’

Ub
M2’ U’ M U2 M’ U’ M2’

Z
M’ U M2’ U M2’ U M’ U2 M2’
Corners and Edges

F
(L U F) (L' U' L U) L F' L2' (U L U) (L' U' L U') L'

Ga
L2' (U L' U L' U' L U') L2' D (U' L' U L) D'

Gb
(L' U' L U) D' L2' (U L' U L U' L U') L2' D

Gc
L2' (U' L U' L U L' U) L2' D' (U L U' L') D

Gd
(L U L' U') D L2' (U' L U' L' U L' U) L2' D'

Ja
L' U' L F (L' U' L U) L F' L2 U L

Jb
L2 (U D') L2 U L2 U' L2 D L2 U' L2

Na
(L U' L' U) L F U F' (L' U' L F') (L F L' U) L'

Nb
(L' U' L U') (L' U' L F) (L' U' L U) L F' L2' U L U2' (L' U L)

Ra
(L U2') (L' U2') (L F' L') (U' L U L) F L2'

Rb
(L' U L U) (L' U' L' D') (L U L' D) (L U2' L)

T
L' U' L U L F' L2 U L U L' U' L F

V
(L U' L U) (L' D L D') (L U' D) (L2' U L2') D' L2'

Y
F' L' U L U L' U' L F (L' U' L U) (L F' L' F)